Short answer
The Blood of Dawnwalker has 46 Steam achievements: 25 visible and 21 hidden. Rebel Wolves published selected visible highlights and warned that one run cannot unlock everything because choices and consequences close paths. A spoiler-light first run should track public counters without exposing the hidden group.
Key facts
- 46 Steam achievements at launch
- 25 visible and 21 hidden
- Official highlights cover combat, exploration, progression, abilities, and inventory
- A single run cannot unlock everything
- Hidden names and conditions are intentionally omitted here
How the list is structured
The official Steam announcement divides the launch list into 25 visible achievements and 21 hidden achievements. It publishes a set of visible highlights but deliberately keeps the hidden group secret.
Those highlights cover finishing the story, reaching peak Infamy, perfect blocking, ability combinations, tower scouting, village visits, skill-tree ultimates, Compel Soul, vampiric travel, feeding, and denarii. That spread rewards using the game's systems rather than following only the rescue objective.
Why one playthrough cannot unlock everything
Rebel Wolves explicitly says one run cannot produce a full unlock because Dawnwalker is built around choices and consequences. That matches the narrative-sandbox structure: helping one character, spending time on one activity, or closing one branch can remove another opportunity.
Do not assume every hidden achievement is a boss or ending spoiler. The safest first run is to play naturally, keep manual saves where the game allows them, and use the tracker only for public objectives you already want to pursue.
- Expect at least one additional route for completion.
- Avoid revealing hidden achievement names before your first ending.
- Track long-form counters such as vampiric travel and currency as you play.
- Revisit route-specific cleanup after reliable completion data distinguishes mutually exclusive choices.
Low-spoiler preparation
Several public achievements reward habits rather than story decisions. Practicing Perfect Blocks, using different ability types, scouting towers, visiting villages, selling silver, and developing one of the three named progression paths can all be monitored without reading hidden conditions.
The dedicated achievement tracker on this wiki stores checkmarks in your browser only. It includes the official named highlights and preserves the 21 hidden entries as a single protected count instead of inventing or exposing names.
- 1
Choose whether your first run is story-first or completion-aware.
- 2
Use public counters and exploration objectives as optional prompts, not a rigid route.
- 3
Keep hidden achievements hidden until after your preferred ending.
- 4
Use a second run for mutually exclusive branches after documenting which choices close each route.
Officially highlighted categories
The announcement names combat mastery, vampiric progression, witchcraft, exploration and discovery, story progression, character development, and inventory. These categories are a better first-run guide than a launch-hour rarity chart.
Global unlock percentages will move quickly during release week. Treat early rarity, estimated completion hours, and claims about the hardest achievement as unstable until a much larger player sample has completed the campaign.
Common questions
How many achievements are there?
There are 46 Steam achievements at launch: 25 visible and 21 hidden.
Can every achievement be earned in one playthrough?
No. Rebel Wolves says the choice-and-consequence structure makes a full unlock impossible in one run.
Does this wiki reveal hidden achievements?
No. The tracker keeps the hidden group concealed and lists only conditions published by Rebel Wolves.



