Dual-form reference

Abilities

Named powers and mechanics shown in official material, organized by form and practical use.

Form
Type

10 abilities shown

Vampire · Traversal

Shadowstep

Rapidly repositions Coen across short gaps and toward reachable points during nighttime play.

Practical use

Cross rooftops, close distance, flank a guard, or connect into a wall and ceiling route.

Vampire · Traversal

Clawride

A named vampire movement ability used to travel across steep or otherwise inaccessible surfaces.

Practical use

Reach scaffolds, walls, rooftops, and architecture that human Coen cannot use as a path.

Vampire · Survival

Feeding

Quenches vampire thirst by taking blood from animals, humans, or monsters.

Practical use

Manage nighttime sustain while considering target, witnesses, Infamy, and the outcome for a human victim.

Vampire · Traversal

Wolf Form

Released preview footage shows Coen traveling in wolf form through Vale Sangora.

Practical use

Cover open-world ground and approach terrain with a different movement profile; exact restrictions depend on the current game build and terrain.

Human · Magic

Feral Mind

Prompts an affected enemy to attack random targets, including its own allies.

Practical use

Break group pressure and create openings without fighting every target head-on.

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Both · Combat

Artery Attack

A physical active ability shown as a decisive finishing attack.

Practical use

Finish an opening after building Activation Charges; one public achievement combines it with Burning Blood.

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Both · Combat

Omni-block

An assistance option that automatically selects the defensive direction against an incoming sword attack.

Practical use

Learn timing and positioning before adding manual directional defense, or keep the combat style less input-heavy.

Form rules

Runes seal when the sun goes down

Human witchcraft and vampire powers are tied to Coen’s changing body. Time spent changing phase can unlock a route while closing off another toolkit.

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