Systems guide

The Blood of Dawnwalker Infamy System Explained

What Infamy tracks in The Blood of Dawnwalker, how it differs from relationships, which actions can raise it, and why peak Infamy is a public achievement goal.

Brencis, ruler of Vale Sangora, in official Dawnwalker character art
Official Brencis artwork from the Vrakhiri bulletin.

Short answer

Infamy tracks how negatively known Coen becomes to Brencis' court and the people of Vale Sangora. Rampages, killing, witnessed theft, quest choices, and directly attacking Brencis' organization can raise it. It is distinct from one character's personal relationship with Coen.

Key facts

  • Infamy records public notoriety, not a simple good/evil meter
  • Violence and witnessed theft can raise it
  • Opposing Brencis can also make Coen more notorious
  • Individual relationships are tracked separately
  • Throne of Thorns rewards reaching peak Infamy

Infamy is visibility, not a morality score

Game Informer's developer interview describes Infamy as a system that tracks how known Coen becomes in a negative way to the vampiric court and the people of Vale Sangora. A violent act can be morally defensible to the player and still make Coen more notorious.

That makes Infamy different from a single red/blue alignment bar. It measures reputation and exposure across the valley, while the story still evaluates the context and the people affected.

Actions known to raise Infamy

Developers give concrete examples: going on rampages, killing people, stealing when witnesses catch Coen, making certain quest choices, and striking at Brencis and his organization. The common thread is not simply evil; it is behavior that makes powerful groups and ordinary residents notice him.

The exact thresholds and every consequence belong to the current game system. Guides should not invent a point chart or promise that a specific action always moves an exact number.

  • Public violence and killing
  • Witnessed theft
  • Some quest choices
  • Direct action against Brencis' network
  • Other conduct that makes Coen publicly notorious

Infamy and relationships are separate

The game also tracks individual relationships based on dialogue and actions toward characters. A person can trust, fear, resent, or need Coen for reasons that are more specific than his public reputation.

Plan with both layers in mind. Avoiding peak Infamy does not guarantee every relationship will improve, and becoming notorious does not make every character react in the same way.

SystemScopeExample question
InfamyCoen's broader negative notorietyHow visible is he to the court and valley?
RelationshipOne character's response to CoenWhat did he say or do to this person?
TimeOpportunity cost across the rescue windowWhich people and activities did he prioritize?

Peak Infamy is an intentional route

The public achievement Throne of Thorns asks players to reach peak Infamy in Vale Sangora. That confirms a high-Infamy run is not merely an accidental failure state; it is a route the achievement design expects someone to pursue.

A low-Infamy first run and peak-Infamy second run is a sensible completion split, but an exact fastest path needs reproducible thresholds and consequences.

Practical note: Do not confuse 'peak Infamy' with a universally bad ending. The public achievement names a system state, not a complete ending requirement.

Common questions

Is Infamy a good-versus-evil meter?

Not exactly. It tracks negative notoriety and how visible Coen becomes to powerful groups and the valley.

Does stealing raise Infamy?

Developers specifically mention stealing when people catch Coen as one way to raise it.

Is Infamy the same as a relationship score?

No. Individual relationships are tracked separately from Coen's broader notoriety.

Sources

  1. Community Bulletin Board #1 – Vrakhiri, our vampiric mastersBandai Namco Entertainment Europe · 2025-11-04
  2. Unearth The Blood of Dawnwalker's Steam achievementsRebel Wolves / Steam · 2026-08-10
  3. Just how choice-driven is Rebel Wolves' debut game?Game Informer · 2026-05-25
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