Short answer
Infamy tracks how negatively known Coen becomes to Brencis' court and the people of Vale Sangora. Rampages, killing, witnessed theft, quest choices, and directly attacking Brencis' organization can raise it. It is distinct from one character's personal relationship with Coen.
Key facts
- Infamy records public notoriety, not a simple good/evil meter
- Violence and witnessed theft can raise it
- Opposing Brencis can also make Coen more notorious
- Individual relationships are tracked separately
- Throne of Thorns rewards reaching peak Infamy
Infamy is visibility, not a morality score
Game Informer's developer interview describes Infamy as a system that tracks how known Coen becomes in a negative way to the vampiric court and the people of Vale Sangora. A violent act can be morally defensible to the player and still make Coen more notorious.
That makes Infamy different from a single red/blue alignment bar. It measures reputation and exposure across the valley, while the story still evaluates the context and the people affected.
Actions known to raise Infamy
Developers give concrete examples: going on rampages, killing people, stealing when witnesses catch Coen, making certain quest choices, and striking at Brencis and his organization. The common thread is not simply evil; it is behavior that makes powerful groups and ordinary residents notice him.
The exact thresholds and every consequence belong to the current game system. Guides should not invent a point chart or promise that a specific action always moves an exact number.
- Public violence and killing
- Witnessed theft
- Some quest choices
- Direct action against Brencis' network
- Other conduct that makes Coen publicly notorious
Infamy and relationships are separate
The game also tracks individual relationships based on dialogue and actions toward characters. A person can trust, fear, resent, or need Coen for reasons that are more specific than his public reputation.
Plan with both layers in mind. Avoiding peak Infamy does not guarantee every relationship will improve, and becoming notorious does not make every character react in the same way.
| System | Scope | Example question |
|---|---|---|
| Infamy | Coen's broader negative notoriety | How visible is he to the court and valley? |
| Relationship | One character's response to Coen | What did he say or do to this person? |
| Time | Opportunity cost across the rescue window | Which people and activities did he prioritize? |
Peak Infamy is an intentional route
The public achievement Throne of Thorns asks players to reach peak Infamy in Vale Sangora. That confirms a high-Infamy run is not merely an accidental failure state; it is a route the achievement design expects someone to pursue.
A low-Infamy first run and peak-Infamy second run is a sensible completion split, but an exact fastest path needs reproducible thresholds and consequences.
Common questions
Is Infamy a good-versus-evil meter?
Not exactly. It tracks negative notoriety and how visible Coen becomes to powerful groups and the valley.
Does stealing raise Infamy?
Developers specifically mention stealing when people catch Coen as one way to raise it.
Is Infamy the same as a relationship score?
No. Individual relationships are tracked separately from Coen's broader notoriety.



