Short answer
There is no compulsory universal quest order. Build your route around the ally and personal stories you want, then stop before committing to the castle finale. Keep earlier saves for choices that may close a branch before the final warning appears.
Key facts
- A recommended sequence is a planning aid, not a mandatory quest chain.
- Ally prerequisites must be complete before trying their finale.
- The final castle commitment is the important stop-and-save checkpoint.
- Check displayed costs before spending the remaining rescue days.
A practical route through your quest log
Start by choosing your priority for the run. A rescue-focused player, an Anca-focused player, and a player seeking a particular ally ending should not blindly copy the same shopping list of quests. Mark your essential objectives first and treat optional detours as additions to that plan.
The following sequence is our planning recommendation. It deliberately leaves room for your current journal state and character build rather than promising that every activity fits into a fixed day-by-day itinerary.
- 1
Finish the prologue and keep a separate save at the start of the open-world phase.
- 2
Scout nearby routes and strengthen your build before committing to demanding combat.
- 3
Progress the ally questline needed for your preferred ending.
- 4
Finish the personal and romance quests you want to see before the finale.
- 5
Review the remaining rescue time, then create a fresh manual save before the final commitment.
Which quest chains belong to which goal?
Lacra’s ending follows A Friend Like This, Song of the Mountain, Hive and Seek, and Our Rotten Roots into Midnight Reckoning. Crake’s route begins with The Firebrand, Shadows in the Woods, and Where Loyalty Lies, then continues through What Hunts the Night, What Moves the Dead, and Who Pulls the Strings toward Rise at Dawn.
Keep romance goals separate from the ally-ending checkbox. Reaching a character’s assault route does not by itself tell you that you have completed every personal scene you wanted. The dedicated romance guide provides Anca’s sequence without making her story a requirement for unrelated endings.
Where is the point of no return?
The castle can be entered early: the night traversal approach triggers an ending warning before the entry sequence. Do not climb past that warning as if it were an ordinary exploration marker. Make your manual save outside the commitment, while your chosen earlier activities are still available.
Treat the warning as a final review, not as a guarantee that nothing could be missed before it. When a personal quest offers an irreversible decision, keep a checkpoint there too. Use descriptive slots such as “before ally decision” and “before castle” so the two purposes remain clear.
What to finish before committing
Open your journal and review the quests you personally intend to complete. Check that the next step is still reachable and that any needed character is alive. Restock for the combat style you intend to use, and inspect your equipped weapon rather than assuming a recently acquired item is equipped automatically.
Then review your time plan. Add only the costs actually displayed in the game. Leave a reserve instead of assigning every remaining segment to optional activities. If a cost or prerequisite is unclear, keep the checkpoint and inspect that activity before making the rest of the route depend on it.
- Personal stories: finish your selected romance and companion scenes.
- Equipment: check level requirements, available upgrades, and your actual loadout.
- Saves: preserve the shared checkpoint instead of overwriting it after the finale.
- Navigation: use the map for nearby stops, then the planner for displayed time costs.
Common questions
Is this a 100% completion order?
No. This is a goal-based route planner and finale checklist. It does not promise every mutually exclusive outcome in one timeline.
Must I defeat every court boss before entering the castle?
Early castle approaches exist. Preparing the valley first and rushing the castle are different routes; neither should be mistaken for the only way to reach the finale.



